Status Effects, also commonly known as buffs and debuffs, are special effects than can affect a Servant's or enemy's state or performance in combat.
Buffs are effects that have positive dispositions to Units.
Icon | Name | Effect |
---|---|---|
ATK up | Increase unit's attack. | |
Damage up | Increase unit's damage. | |
DEF up | Increase unit's defense. | |
Buff / Debuff Success Rate Up | Increase unit's buff / debuff success rate. | |
RES up | Increase unit's debuff resistance. | |
Buff Removal Resist Up | Increase unit's buff removal resistance. | |
Debuff Immunity | Unit is immune to debuffs. | |
Quick up | Increase unit's Quick Card power. | |
Permanent Quick Up | Increase unit's Quick Card power. | |
Quick absorption up | Increase unit's Quick Card star absorption. | |
Arts up | Increase unit's Arts Card power. | |
Permanent Arts Up | Increase unit's Arts Card power. | |
Arts absorption up | Increase unit's Arts Card star absorption. | |
Buster up | Increase unit's Buster Card power. | |
Permanent Buster Up | Increase unit's Buster Card power. | |
Buster absorption up | Increase unit's Buster Card star absorption. | |
Max HP Up | Increase unit's max HP. | |
Heal Power Up | Unit gains more HP from healing. | |
Heal Rate Up | Increase unit's healing received rate. | |
HP Regen | Recover unit's HP at the end of the turn. | |
NP Generation up | Unit generates more NP Gauge per hit. | |
NP Damage up | Unit's Noble Phantasm damage increases. | |
NP Regen | Unit's NP Gauge increases at the end of the turn. | |
NP Overcharge | NP gains an additional Overcharge level | |
Star Absorb up | Unit absorbs more critical stars. | |
Star Absorb down (Buff) | Unit absorbs fewer critical stars. | |
Star Generation up | Unit generates more critical stars. | |
Star Regen | Gain Critical Stars at the end of the turn. | |
Crit Dmg up | Increase unit's critical damage. | |
Critical Chance up | (Enemy only) Increases unit's critical rate. | |
Guts | The next time the unit would be defeated, instead recover HP. | |
Evade | Direct damage to the unit is prevented. | |
Invincible | Direct damage to the unit is prevented. | |
Sure Hit | Unit's attacks ignores Evasion. | |
Pierce Invincible | Unit's attacks ignores Invincible and Evade. | |
Ignore Defense | Unit's attacks ignores defense buff. | |
Taunt | All Single target attacks will target this unit. | |
Taunt Down (Buff) | Decrease unit's chance of being targeted. | |
Class/Trait Change | Unit changes Class/Trait. | |
Buff Hit | Unit's attack inflict certain buff on self. | |
Debuff Hit | Unit's attack inflict certain debuff on target. | |
Instant Death Rate Up | Increase unit's instant death success rate. | |
Instant Death Resist Up | Increase unit's instant death resistance. | |
Instant Death Immunity | Unit is immune to instant death. | |
Damage Resistance | Reduce damage to unit. | |
Quick Resistance | Reduce Quick Card damage to unit. | |
Arts Resistance | Reduce Arts Card damage to unit. | |
Buster Resistance | Reduce Buster Card damage to unit. | |
Delayed Buff | Unit gains buff after x turns. | |
Buff Regen | Unit gains buff at the end of every turn. | |
Hit Count Up | (Miyamoto Musashi Only) Increase unit's number of hits for each attack. | |
Protection of the Underworld | Unit gain Protection of the Underworld status. (Gain ATK Up buff after Ereshkigal activates her NP) | |
Grail Buff | (Camelot Boss Only) Unit gain various buff. | |
Bond Level Bonus (Lv.5+) | Unit gains additional attack based on bond level. (Lv.5: +25%, Lv.6: +40%, Lv.7: +60%). | |
Bond Level Bonus (Lv.8+) | Unit gains additional attack based on bond level. (Lv.8: +75%, Lv.9: +90%). | |
Max Bond Level Bonus (Lv.10) | Unit gains additional attack based on bond level. (+100%). |
Debuffs are effects that have negative dispositions to Units.
Icon | Name | Effect |
---|---|---|
ATK down | Decrease unit's attack. | |
Damage down | Decrease Unit's damage. | |
DEF down | Decrease unit's defense. | |
Buff / Debuff Success Rate Down | Decrease unit's buff / debuff success rate. | |
RES down | Decrease unit's debuff resistance. | |
Buff Removal Resist Down | Decrease unit's buff removal resistance. | |
Quick down | Decrease unit's Quick Card power. | |
Arts down | Decrease unit's Arts Card power. | |
Buster down | Decrease unit's Buster Card power. | |
Max HP Down | Decrease unit's max HP. | |
Heal Down | Unit gains fewer HP from healing. | |
Burn | Unit takes damage at the end of the turn. Stackable. | |
Burn Damage Up | Unit takes more damage from burn status. | |
Poison | Unit takes damage at the end of the turn. Stackable. | |
Poison Damage Up | Unit takes more damage from poison status. | |
Curse | Unit takes damage at the end of the turn. Stackable. | |
Increased Curse Damage | Unit takes increased Curse damage. | |
Stun | Unit cannot act for 1 turn. | |
Charm | Unit cannot act for 1 turn. | |
Pig | Unit cannot act for 1 turn. | |
NP Generation down | Unit generates less NP Gauge per hit. | |
NP down | Unit's Noble Phantasm damage decreases. | |
NP Loss | Unit's NP Gauge decreases at the end of the turn. | |
Reduced NP Gain from Attack | (Enemy only) NP gain from hits are reduced when player servants attacks target with this debuff. | |
Star Generation down | Unit generates fewer critical stars. | |
Star Absorb down | Unit absorbs fewer critical stars. | |
Crit Dmg down | Decrease unit's critical damage. | |
Critical Chance down | (Enemy only) Decreases unit's critical rate. | |
Skill Seal | Unit cannot use Active Skills. | |
NP Seal | Unit cannot use Noble Phantasm. Unit cannot charge NP gauge. (Enemy Only) | |
Buff Block | All buffs are blocked. | |
Instant Death Rate Down | Decrease unit's instant death success rate. | |
Instant Death Resist Down | Decrease unit's instant death resistance. | |
Damage Resistance Down | Reduce damage resistance of unit. | |
Quick Resistance Down | Reduce Quick Card damage resistance to unit. | |
Arts Resistance Down | Reduce Arts Card damage resistance to unit. | |
Buster Resistance Down | Reduce Buster Card damage resistance to unit. | |
Delayed Debuff | Unit gains debuff after x turn(s). | |
Debuff Regen | Unit gains debuff at the end of every turn. |
Trivia
- Instant Death is not a debuff. Servants and Enemies have a separate Death Resist stat from Debuff Resist. Effects that prevent debuffs do not prevent instant death.
- Servants and enemies can be defeated from Burn reducing HP to 0.
- As of London update, Curse is now stackable.
- As of Shimosa update, Burn & Poison is now stackable.
- Max HP buff also heals unit.
- Healing received from Max HP buff cannot be reduced by Heal Down debuff, but the buff itself can be blocked.
- Normal healing cannot be blocked, but can be reduced by Heal Down debuff.
- Invincible, Evasion, and Guts cannot stack.
- Effect from Necromancy CE counted as permanent Guts.
- Taunt can cause an enemy Servant's Noble Phantasm to fail to execute, but still use up a full Charge Gauge.
- Needs confirmation! Sometimes behaves this way and sometimes does not.