Buffs are effects that have positive dispositions to Units.
|ATK up||Increase unit's attack.|
|DEF up||Increase unit's defense.|
|DEBUFF up||Increase unit's debuff success rate.|
|RES up||Increase unit's debuff resistance.|
|Quick up||Increase unit's Quick Card power.|
|Arts up||Increase unit's Arts Card power.|
|Buster up||Increase unit's Buster Card power.|
|HP Regen||Recover unit's HP at the end of the turn.|
|Star Regen||Gain Critical Stars at the end of the turn.|
|NP Regen||Unit's NP Gauge increases at the end of the turn.|
|Invincible||Direct damage to the unit is prevented.|
|Evade||Direct damage to the unit is prevented.|
|Guts||The next time the unit would be defeated, instead recover HP.|
|Damage up||Increase unit's damage.|
|Star Generation up||Servant generates more critical stars.|
|Star Absorb up||Servant absorbs more critical stars.|
|Crit Dmg up||Increase unit's critical damage.|
|NP Generation up||Servant generates more NP Gauge per hit.|
|NP up||Unit's Noble Phantasm damage increases.|
|Pierce Invincible||Unit's attacks ignores Invincible and Evade.|
|Sure Hit||Unit's attacks ignores Evasion.|
|Debuff Immunity||Unit is immune to debuffs.|
|Taunt||Single target attacks must target this unit. Area of effect attacks still hit all enemies.|
|Critical Chance up||(Enemy only)|
Increases unit's critical rate.
|Damage Resistance||Reduce damage to unit.|
|Delayed Buff||Unit gains buff after x turns.|
|NP Overcharge||NP gains an additional Overcharge level|
Debuffs are effects that have negative dispositions to Units.
|ATK down||Decrease unit's attack.|
|DEF down||Decrease unit's defense.|
|DEBUFF down||Decrease unit's debuff success rate.|
|RES down||Decrease unit's debuff resistance.|
|DEATH down||Decrease unit's instant death resistance.|
|Quick down||Decrease unit's Quick Card power.|
|Arts down||Decrease unit's Arts Card power.|
|Buster down||Decrease unit's Buster Card power.|
|Burn||Unit takes damage at the end of the turn.|
Stackable as of Shimosa update.
|Poison||Unit takes damage at the end of the turn.|
Stackable as of Shimosa update.
|Curse||Unit takes damage at the end of the turn. Can stack.|
|NP Loss||Servant's NP Gauge decreases at the end of the turn.|
|Stun||Unit cannot act for 1 turn.|
|Charm||Unit cannot act for 1 turn.|
|Damage down||Decrease Unit's damage.|
|Star Generation down||Servant generates fewer critical stars.|
|Star Absorb down||Servant absorbs fewer critical stars.|
|Crit Dmg down||Decrease unit's critical damage.|
|NP Generation down||Servant generates less NP Gauge per hit.|
|NP down||Unit's Noble Phantasm damage decreases.|
|NP Seal||Unit cannot use Noble Phantasm.|
|Skill Seal||Unit cannot use Active Skills.|
|Class/Trait Change||Unit changes Class/Trait trait.|
|Critical Chance down||(Enemy only)|
Decreases unit's critical rate.
|Damage Resistance Down||Reduce damage resistance of unit.|
|Delayed Debuff||Unit gains debuff after x turn(s).|
|Buff Blocked||All buffs are blocked.|
|Reduced NP Gain from Attack||(Enemy only)|
NP gain from hits are reduced when player servants attacks target with this debuff.
- Instant Death is not a debuff. Servants and Enemies have a separate Death Resist stat from Debuff Resist. Effects that prevent debuffs do not prevent instant death.
- Servants and enemies can be defeated from Burn reducing HP to 0.
- Taunt can cause an enemy Servant's Noble Phantasm to fail to execute, but still use up a full Charge Gauge.
- Needs confirmation! Sometimes behaves this way and sometimes does not.