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Overhauled Best 1-3 🌟 Servant List by BVC: Warning Fortress of Text

FINALLY IT IS COMPLETE!!! I also finished editing it for the Phone App. This took a while but it's done and I'm satisfied I'm not sure the system can handle this absurd great wall of text but whatever. This Covers every 3 🌟 unit Available in NA along with the next 2 that should be getting a release in the next 2-3 weeks. Enjoy.

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Table Of Contents

Available 3 🌟 Servants
Sheilder
Saber
Archer
Lancer
Rider
Caster
Assassin
Berserker
Upcoming 3 🌟 Servants
Archer
Caster
Available 1-2 🌟 Servants
Archer
Lancer
Rider
Caster
Assassin
Berserker
THERE ARE NO LAST NOTES!

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AVAILABLE 3 🌟 SERVANTS

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SHIELDER

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Mash

Lv 60 Max ATK 5,980 Max HP 9,068

With Max Fou's
Lv 60 Max ATK 6,979 Max HP 10,067

Growth Curve Linear
Star Absorb 99
Star Gen 9.9%
NP Charge on Attack 0.84%
NP Charge on Defense 3%
Death Resist 24.5%

Deck: QAABB

Hits: 2Q, 2A, 1B, 3Extra

Skills

Transient Wall of Snowflakes: Buff Team DEF by 10-15% for 3 turns. 7-5 turn cool down.

Obscurant Wall of Chalk: Grant Target Ally Invincibility 1 turn, and Charge Target Ally's NP gauge by 10-20%

Shield of Rousing Resolution: Taunt Enemy Team 1 turn, and Increase NP gain on Attack by 200-400% for 1 turn.

Passives

Magic Resistance A: Buff Debuff Resist by 20%

Riding C: Buff Quick card performance by 6%

NP: Lord Chaldeas: Team Support Arts. Buff Team Damage Cut 100 for 3 turns.

Overcharge: Buff Team Def by 30-50% for 3 turns.

Discription/Uses

Below Average Star Gen
Average Star Absorb
Good Base NP Gain(3rd Skill can Buff this to Awesome for 1 turn)

The 2nd best Tank in the game right now, but she'll become the best in later chapters. Mash's current stat's are not her max and well increase as the main campaign is expanded. At the moment she is solid Tank, and Defensive support who has easy to upgrade skills, that offer good buffs. It's highly recommended to max her level now, along with her skills, and max Fou her.

Recommended Team mates

She works well with virtually all units, as she improves their survivability and can help charge their NP a little.

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SABERS

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Caesar

Lv 70 Max ATK 7,497 Max HP 9,595

Lv 60 Max ATK 7,240 Max HP 9,264

Growth Curve S
Star Absorb 99
Star Gen 10%
NP Charge on Attack 1.1% Highest
NP Charge on Defense 3%
Death Resist 31.5

Deck: QQABB

Hits 2Q, 2A, 1B, 3Extra

Skills

Military Tactics B: Buff Team NP damage by 9-18% for 1 turn. 7-5 turn cool down.

Charisma C: Buff Team ATK by 8-16% for 3 turns. 7-5 turn cool down.

Incite EX: Buff Target Ally's Crit damage by 20-40% for 3 turns, Debuff Target Ally's DEF by 20% for 3 Turns(Demerit.) 7-5 turn coold down. RANK UP NOT AVAILABLE.

Passives

Magic Resistance C: Buff Debuff Resist by 15%

Riding B: Buff Quick card performance by 8%

Diviinty D: Applies Damage Plus 125

NP

Crocea Mors: Single Target 10 hit Quick NP. Average Damage

Overcharge: Gain 5-25 Crit Stars.

Discription/Uses

Average-Good Star Gen
Average Star Absorb
Average-Good Base NP Gain

1 of the 2 best 3 🌟 Sabers in NA right now. He's a good boss killer, and provides solid offensive team support with his skills. He functions as a swith hitter. He can generate some Crit Stars and use them to deal more damage, in essence a poor man's Okita. He has the highest base NP gain on Attack amongst Sabers but his NP gain is average at best, while his Star gen is Reasonable for a non-Assassin it cannot replace them only supplement them. His S type Growth Curve makes it inadvisable to level him past 60 as he gains next to nothing from his last 10 levels.

Recommend Teammates

CA Hassan for Star gen, and any Rider/Archer for damage dealing. Robin hood, and Ushiwakamaru Stand out for their boss killing potential while being able to keep Star Generation up. Alternately Hans can bey used in place of an Archer/Rider if you intend to have Caeasr as your main damage dealer.

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Fergus

Lv 70 Max ATK 7,460 Max HP 9,786

Growth Curve Semi Reverse S
Star Absorb 99
Star Gen 10%
NP Charge on Attack 1.09
NP Charge on Defense 3
Death Resist 35%

Deck: QABBB

Hits: 2Q, 2A, 1B, 3Extra

Skills

Bravery A: Buff Self ATK and Mental Debuff Resist for 3 turns by 10-30%, and 20-40% respectively, 7-5 turn cool down.

Restless Soul B: Buff Self DEF by 15-25%, and Debuff Self ATK Buff Success rate on self by 50% for 3 turns each. 7-5 turn cool down.

Eye of Mind(True) A: Gain Evade 1 turn, and Buff Self Def by 10-20% for 3 turns. 8-6 turn cool down.

Passives

Magic Resistance B: Buff Debuff Resist by 17.5%

Riding B: Buff Quick card performance by 8%

NP: Caladbolg: AOE 5 Hit Buster. Average Damage. Debuff Enemy Team DEF by 20% for 3 turns.

Overcharge: Debuff Enemy Team Debuff Resist by 20-60% for 3 turns.

Discription/Uses

Below Average Star Gen
Average Star Absorb
Below Average Base NP Gain

While his Stats are middle tier his damage consistancy is anything but. His triple buster deck allows him to inflict heavy consistant damage, while his skills allow him to deal more damage and survive longer. His NP further increases the damage he deal while assisting his teammates in applying more debuffs. He's a solid Primary damage dealer and can also be used for Farming provided you have a MLB Dragon's Meridian or higher level equavalent. If you intend to use him it is highly recomended to get him to level 70 due to his growth curve, as the last few levels help a lot.

Recommended Team mates

He pairs well with Berserkers due to their similar decks, so Kiyohime, Lu Bu, and Darius are good choices. He can also function as a main damage dealer though he falls behind Caesar in that role.

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Gilles(Saber)

Lv 70 Max ATK 6,615 Max HP 10,498

Estimated
Lv 60 Max ATK 6200-6300
Max HP 10,000-10,200

Growth Curve S
Star Absorb 98
Star Gen 9.9%
NP Charge on Attack 0.82%
NP Charge on Defense 3%
Death Resist 31.5%

Deck: QAABB

Hits: 2Q, 2A, 1B, 3Extra

Skills

Military Tactics C: Buff Team NP damage by 8-16% for 1 turn. 7-5 turn cool down.

Golden Rule B: Buff Self NP Gain by 18-45% for 3 turns. 8-6 turn cool down.

RANK UP QUEST UNAVAIALBE. 3rd Skill locked.

Passives

Magic Resistance B: Buff Debuff Resist by 17.5%

Mad Enhancement EX: Buff Buster Performance by 12%

Riding B: Buff Self Quick card performance by 8%

NP: Saint War Order: Self Support Arts. Buff Self ATK by 50-100% for 2 turns, Debuff Self DEF by 50% for 3 turns(Demerit.)

Overcharge: Gain 5-25 Crit Stars

Discription/Uses

Below Average Star Gen
Average Star Absorb
Good Base NP Gain

The only reason to level this guy is for the SQ he gives for both his Interlude and his Rank Up quest(the Rank Up being unaviable right now), and for the bonus he gives for the Fate Accel Zero Event. He has good HP but poor ATK, and his kit doesn't mesh well. He can function as a brankrupt man's damage dealer at best. Don't bother pushing his level past 60 since not only is it a waste in resources but his S type Growth Curve gives you almost nothing for your efforts.

Recommended Team mates

Hans or Leonidas, and Anyone with a damaging NP. You really shouldn't bother with Gilles though he just isn't worth any effort.

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ARCHERS

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Robin

Lv 70 Max ATK 6,715 Max HP 10,187

Growth Curve Linear
Star Absorb 150
Star Gen 8%
NP Charge on Attack 0.87%
NP Charge on Defense 3%
Death Resist 31.5%

Deck: QQAAB

Hits: 3Q, 2A, 1B, 3Extra

Skills

Sabotage A: Debuff Enemy Team ATK by 5-15% for 3 turns, and Poison Enemy Team for 500 damage for 5 turns. 7-5 turn cool down.

Golden Rule E: Buff Self NP Gain by 12-30% for 3 turns. 8-6 turn cool down.

RANK UP QUEST UNAVAILABLE. 3RD SKILL LOCKED.

Passives

Magic Resistnace D: Increases Debuff Resist by 12.5%

Independant Action A: Increase Crit damage by 10%

NP: Yew Bow: Single Target 1 Hit Arts. Average damage(Overcharge changes this to Heavy Damage.)

Overcharge: Adds 200-250% Extra damage if the enemy is poisoned.

Discription/Uses

Average Star Gen
Great Star Absorb
Good Base NP Gain

The King of Single Target Damage for F2P. While his ATK is the lowest amongst 3 🌟 Archers he has the highest damaging NP. His only use is to charge his NP, buff him with teammates, poison the enemy, and Hammer them with one of the strongest NP's in the game. Highly recommended to max him as he has huge potential. Bonus: He gets you bonus event currency in the re-run of the first Christmas event.

Recommended Team mates

Hans, Mozart, Mash, CA Hassan, Caesar, etc. Basically anyone that can help him charge his NP, buff him up, or keep him alive.

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David

Lv 70 Max ATK 7,736 Max HP

Growth Curve Semi Reverse S
Star Absorb 153
Star Gen 8%
NP Charge on Attack 0.76%
NP Charge on Defense 3%
Death Resist 36%

Deck: QAAAB

Hits: 2Q, 2A, 1B, 3Extra

Skills

Divine Protection A: Self Buff DEF by 50% for 1 turn, and Heal Self by 1000-2000 hp. 7-5 turn cool down.

Harp of Healing B: Cleanse Team Mental Debuffs, Grants Team Evade for 1 Attack, Heals Team by 300-800 hp. 8-6 turn cool down.

Charisma B: Buffs Team ATK by 9-18% for 3 turns. 7-5 turn cool down.

Passives

Magic Resistance A: Buff Debuff Resist by 20%

Independant Action A: Buff Crit damage by 10%

NP: Hamesh Avanim: Single target 1 Hit Buster. Average Damage. Gain Sure hit Status for 1 turn before dealing damage.

Overcharge: 100-200% Chance to debuff the enemy with Skill Seal

Discription/Uses

Below Average Star Gen
Great Star Absorb
Good Base NP Gain

As much as I dislike this guy's personality, he is a great team support. His Charisma is good but his Harp of Healing is just incredible if used properly. It can save your whole team from being wiped out. The rest of his kit is average to good at best. It's highly recommended that you max him as he benefits greatly from his last few levels.

Recommended Team mates

He supports the team so he works well with everybody. He can hog the crit stars so if your building a crit team you might want to have him as a back up damage dealer or an emergency panic button.

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Euryale

Lv 70 Max ATK 7,032 Max HP 9,506

Growth Curve Linear
Star Absorb 156
Star Gen 7.9%
NP Charge on Attack 0.9% Highest
NP Charge on Defense 3%
Death Resist 22.5%

Deck: QQAAB

Hits: 3Q, 2A, 1B, 3Extra

Skills

Bloodsucker C: 60-80% Chance to Reduce Target Enemy NP gauge by 1, and Self Charge NP gauge by 18-27%. 8-6 turn cool down.

Alluring Nighingale A: 70-100% Chance to Charm target Male enemy. 9-7 turn cool down.

RANK UP QUEST UNAVAILABLE. SKILL LOCKED

Passives

Magic Resistance A: Buff Debuff Resist by 20%

Independent Action A+: Buff Crit Damage by 11%

Goddess Essence EX: Buff Damage up 300, and Buff Debuff Resist 30%

NP: Eye of the Euryale Post Interlude(Available): Single Target 1 hit Arts. Average Damage. Deals an Extra 150-250% damage against males. Reduces target's atk by 20% for 3 turns.

Overcharge: 100-200% Chance to Charm a male target.

Discription/Uses

Average Star Gen
Great Star Absorb
Good Base NP Gain

The queen of Male saber/berserker killing. It's highly recommended you max her ASAP before Camelot is released as she well torment several of the bosses for you. Her anti male capabilities are top class and she has the highest NP gain on attack amongst 3 🌟 archers to help her use her NP along with her Bloodsucker skill further improving the number of use's it gets per battle. Apart from Camelot she excel's in any mission with male unit's particually Male Berserkers or Sabers.

Recommended Team mates

Hans, Mash, Amadeus, etc you want arts users to help her keep firing her NP, along with buffs for both survival and for damage.

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Ko-Gil

Lv 70 Max ATK 7,696 Max HP 8,731

Growth Curve Reverse S
Star Absorb 153
Star Gen 7.9%
NP Charge on Attack 0.62%
NP Charge on Defense 3%
Death Resist 36%

Deck: QAABB

Hits: 3Q, 3A, 3B, 3Extra

Skills

Charisma A+: Buff team ATK by 10.5-21% for 3 turns 7-5 turn cool down.

Charming Youth C: 45-75% Chance to Charm Target Humaniod Enemy for 1 turn. 9-7 turn cool down.

Golden Rule A: Buff Self NP Gain by 20-50% for 3 turns. 8-6 turn cool down.

Passives

Magic Resistance E: Buff Debuff Resist by 10%

Independent Action A: Buff Crit Damage by 10%

Divinity B: Buff Damage Plus 175

NP: Gate of Babylon Post Interlude(available): AOE 10 Hit Buster NP. High Damage.

Overcharge: Reduce enemy NP Damage, and Crit Damage by 50-90%, and reduce enemy Debuff Resist by 20-40%.

Discription/Uses

Average Star Gen
Great Star Absorb
Good Base NP Gain

The Awesome Kid version of the King of Heroes. Unlike his Adult Versions he's actually nice to people. He's the first AOE Archer 3 🌟 Archer in the game and he has a solid kit with a good NP. Though he has the worst NP gain amongst 3 star Archers his 3 hits on his arts cards and his Golden Rule should more then compensate for it. His charm is pretty weak but it can affect nearly any servant. It's highly recommend to max level him if your lacking an AOE archer. Bonus He gets you extra currency in the Fate Accel Zero event.

Recommended Team mates

He should be your primary crit damage dealer, so CA Hassan, Caesar, and Hans are great options. If farming for Saber or assasin Exp cards then he works great with a MLB Dragon's Meridian, or higher rarity equalvalent, and Hassan, or a few berserkers with MLB Dragon's Meridiians or better CE's are good partners for such quests.

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LANCERS

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Cu(Fate Stary Night Version)

Lv 70 Max ATK 7,239 Max HP 9,593

Growth Curve Rervers S
Star Absorb 87
Star Gen 12.1%
NP Charge on Attack 1.07%
NP Charge on Defense 4%
Death Resist 32%

Deck: QQABB

Hits: 2Q, 2A, 1B, 3Extra

Skills

Battle Continuation A: Gain Guts for 5 turns, revive 1 time with 1000-2500 HP. 9-7 turn cool down.

Protection form Arrows B: Gain Evade for 3 Attacks, Buff Self DEF by 8-16% for 3 turns. 7-5 turn cool down.

Disengage C: Cleanse Self of Debuffs, Heal self for 500-1500 HP. 7-5 turn cool down.

Passives

Magic Resistance C: Buff Debuff Resist by 15%

Divinity B: Buff Damage Up 175

NP: Gae Bolg: Single Target 1 Hit Quick. Average Damage.

Overcharge: Debuff Target Enemy DEF by 10-30% for 3 turns, 50-100% Chance to Inflict Insta-death on Target Enemy.

Discription/Uses

Average Star Gen
Average Star Absorb
Average Base NP Gain

The reigning king of 3 🌟 lancers and the best version of Cu in the game for at least a few more weaks. His kit makes him into a human cockroach that can survive on his own for an absurd amount of time. He's best as a last line of defense or as a bulky lead along with other tanky/support units. Despite being tied with Romulus for Highest ATK among 3 star Lancers he isn't the best attack due to his lack of offensive skills. He isn't that good at generating crit stars, and his low crit gather rate makes him signifcantly worse at using them.That said while his damage is a little belwo average his survivability makes him one of the best units in the game and you should max level him ASAP.

Recommended Team mates

He works alright in Crit teams that have a damage dealer and an assassan so CA Hassan, along with either Ushiwakamaru, or Robin Hood are good picks. He can also be paired with Mash and Hans to make a tough team but he provides them with nothing, though he can fill the role of damage dealer in such a team. Otherwise pop him in the back of the team as a last resort.

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Romulus

Lv 70 Max ATK 7,239 Max HP 9,883

Growth Curve Linear
Star Absorb 90
Star Gen 12.1%
NP Charge on Attack 1.07%
NP Charge on Defense 4%
Death Resist 32%

Deck: QQABB

Hits: 2Q, 2A, 1B, 3Extra

Skills

Natural Body C: Buff Self ATK Debuff Resist by 50-100%, and Heal Self by 1000-2500 HP. 7-5 turn cool down.

Imerial Privilege EX: Heal Self by 1200-3400 HP, 60% chance of Buffing Self ATK and/or DEF by 22-44% for 3 turns each. 7-5 turn coold down.

RANK UP QUEST UNAVAILABLE 3RD SKILL LOCKED.

Passives

Magic Resistance B: Buff Debuff Resist by 17.5%

NP: Magna Voluisse Magnum: AOE 7 Hit Buster. Average Damage

Overcharge: Buff Team ATK by 10-30% for 3 turns.

Discription/Uses

Average Star Gen
Average Star Absorb
Average Base NP Gain

The Great ROMA compete with Diarmuid for 2nd place amongst 3 🌟 Lancers. He's a solid AOE Lancer with 1 of the best skills in the game. Imperial Privilege is just monsterous and automatically makes a servant more viable though it isn't enough to turn trash into gold. Fortunately Romulus has solid 3 🌟 stats going as far as to tie with Cu in ATK, to back it up and his NP is actually useful for farming. He's essentially a poor man's lancer version of Nero though he doesn't have a guts yet(his Rank Up quest well fix that once it gets released.) If you need a farming lancer he is a great option.

Recommended Team mates

Seeing as he is so bulky just improve his bulk more. Mash and Hans are great options. If you want more offense then Caesar or Fergus are good picks. If farming Archer Caster Exp pairing him with Alexander or Medusa is Recommended.

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Diarmuid

Lv 70 Max ATK 6,877 Max HP 10,098

Growth Curve Reverse S
Star Absorb 87
Star Gen 12.3%
NP Charge on Attack 0.79%
NP Charge on Defense 4%
Death Resist 36%

Deck: QQAAB

Hits: 2Q, 2A, 2B, 3Extra

Skills

Eye of the Mind(True) B: Gain Evade for 1 turn, and Buff Self DEF by 9-18% for 3 turns. 8-6 turn cool down.

Love Spot C: Debuff all Female Enemies ATK by 30-50% for 1 turn. 7-5 turn cool down.

Knightly Tactics B: Buff Self Crit Star Gen by 30-50% for 3 turns. 7-5 turn cool down.

Passives

Magic Resistance B: Buff Debuff resist by 17.5%

NP: Gae Dearg & Dae Buidhe Post Interlude(available): Single Target 2 Hit Arts. High damage. Removes target enemy's buffs.

Overcharge: Curse Target Enemy for 500-1500 damage for 5 turns.

Discription/Uses

Average Star Gen
Average Star Absorb
Good Base NP Gain

This poor guy never gets a break. The sheer fact that Cu is also a st NP lancer, has higher ATK, and has drastically better survivability. That said Diarmuid does have a fairly useful NP, surperior NP gain(depite having drastically lower base NP gain rate having 2 arts cards more then compensates), and well.... nothing else. It's tough being a Lancer with a single target NP with Cu around. That said his NP can purge the enemy of their buffs which is always great to have. If you intend to use him make sure to max level him due to his growth rate. BONUS: He gets you bonus currency in the Fate Accel Zero event.

Recommended Team mates

Hans, and Mash for survivability and buidling NP at a good rate. Apart from his buff purging NP Diarmuid doesn't offer much so he's a niche unit.

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Hektor

Lv 70 Max ATK 6,928 Max HP 10,200

Growth Curve Linear
Star Absorb 90
Star Gen 12.2%
NP Charge on Attack 1.08%
NP Charge on Defense 4%
Death Resist 28%

Deck: QQABB

Hits: 2Q, 2A, 1B, 3Extra

Skills

Military Tactics C+: Buff Team NP Damage by 8.5-17% for 1 turn. 7-5 turn cool down.

Proof of Friendship C: 60-80% Chance to reduce the enemy NP gauge by 1, and/or Stun them for 1 turn. 7-5 turn cool down.

Disengage B: Cleanses Self of Debuffs, and Heals self for 800-2000 hp. 7-5 turn cool down.

Passives

Magic Resistance B: Buff Debuff Resist by 17.5%

Riding B: Buff Quick Performance by 8%

NP: Durindana Post Interlude(available): AOE 1 Hit Buster. High Def ignoring damage.

Overchare: Debuff Enemy Team DEF by 20-40% for 3 turns.

Discription/Uses

Average Star Gen
Average Star Absorb
Average Base NP Gain

The Great Hero from the Trojan War was said to have a variety of talents. Sadly that doesn't help him much in FGO as his kit is all over the place. On the bright side his NP post interlude has a higher moddifier then Romulus's but his attack is lower and his Tactics doesn't buff him nearly as much as Imperial privilege can on Romulus. Not much else to say about him.

Recommended Team mates

If farming caster/archer Exp cards pari him with Medusa, or Alexander and call it a day.

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Cu(Prototype)

Lv 70 Max ATK 7,082 Max HP 10,098

Estimated
Lv 60 Max ATK 6,700-6,900
Max HP 9,700-9,900

Growth Curve S
Star Absorb 88
Star Gen 12.1%
NP Charge on Attack 1.08%
NP Charge on Defense 4%
Death Resist 28%

Deck: QQABB

Hits: 2Q, 2A, 1B, 3Extra

Skills

Rune Magic B: Buff Self Crit Damage, and Debuff Resistance by 18-45% for 3 turns. 7-5 turn cool down.

Protection from Arrows B: Gain Evade for 3 Attacks, Buff Self DEF by 8-16% for 3 turns. 7-5 turn cool down.

Beast Slayer B+: Buff Self Damage Against Beast Enemies by 40-60% for 3 turns. 7-5 turn cool down. RANK UP UNAVAILABLE.

Passives

Magic Resistance C: Buff Self Debuff Resistance by 15%

Divinty B: Buff Damage Plus 175

NP: Gae Bolg Single Target: 1 Hit Quick NP. Moderat Damage.

Overchare: Debuff Target Enemy DEF down by 10-30% for 3 turn. 50-100% chance to inflict Insta-death.

Discription/Uses

Average Star Gen
Average Star Absorb
Average Base NP Gain

Cu with a larger focus on Damage but less ATK... He still suffers from his Crit Star Gather rate being a little below average, and his NP gain is still relatively poor. He still has his awesome evade but overall this is tied for last place amongst the Cu's. Thanks to his S type Growth curve youu don't have to get him to max level for him to be decent I guess that's something.

Recommended Team mates

A strong Crit star Generator or 2 well help. Hans and CA Hassan are your best options.

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RIDERS

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Ushiwakamaru

Lv 70 Max ATK 7,076 Max HP 9,028

Growth Curve Reverse S
Star Absorb 204
Star Gen 9.1%
NP Charge on Attack 0.87%
NP Charge on Defense 3%
Death Resist 35%

Deck: QQAAB

Hits: 2Q, 2A, 1B, 3Extra

Skills

Tengu Art of War A: Buff Team NP gain by 10-20% for 3 turns. 7-5 turn cool down.

Charisma C+: Buff Team ATK by 8.5-17% for 3 turns. 7-5 turn cool down.

RANK UP QUEST UNAVAILABLE. 3RD SKILL LOCKED

Passives

Magic Resistance C: Buff Debuff Resistance by 15%.

Riding A+: Buff Quick Performance by 11%.

NP: Dan-no-ura ' Hassou Tobi Post Interlude(available): Single Target 1 Hit Quick. High damage.

Overcharge: Buff Self Crit Star gen by 50-90%

Discription/Uses

Average Star Gen
Great Star Absorb
Good Base NP Gain

The queen of 3 🌟 Riders when it comes to boss killing. Her NP damage is simply awesome, and her skills combined with her base NP gain(which is the highest amongst 3 🌟 riders) allows her to use her NP fairly often. Apart from that she can provide good team support in both NP gain up and Charisma. She doesn't offer much else but really what more do you want from an offensive boss killer, survivability?(she gets that in her Rank Up quest whenever it comes out.)

Recommended Team mates

Han's, CA Hassan, and Caesar are good choices as they buff her damage and provide her with crit stars. In return Ushi makes it easy for them to fire off their NP's and buffs their damage. A win-win for everybody but the opponent.

====================================

Alexander

Lv 70 Max ATK 7,356 Max HP 8,640

Growth Curve Linear
Star Absorb 205 Higherst
Star Gen 9%
NP Charge on Attack 0.86%
NP Charge on Defense 3%
Death Resist

Deck: QQAAB

Hits: 2Q, 2A, 1B, 3Extra

Skills

Charisma C: Buff Team ATK by 8-16% for 3 turns. 7-5 turn cool down.

Charming Youth B: 50-80% chance to Charm target Humanoid enemy for 1 turn. 9-7 turn cool down.

RANK UP QUEST UNAVAILABLE. 3RD SKILL LOCKED

Passives

Magic Resistance D: Buff Self Debuff Resistance by 12.5%

Riding A+: Buff Self Quick Performance 11%

Divinity E: Buff Damage Plus 100

NP: Bucephalus: AOE 1 Hit Quick NP(Interlude Unavailable.) Average Damage

Overcharge: Gain 5-25 Crit Stars.

Discription/Uses

Average Star Gen
Great Star Absorb
Good Base NP Gain

The Kid King of Conquerors in all his glory. He has the Highest ATK and crit star gather of all 3 🌟 riders making Him a solid damage dealer. His kit is a littl lacking but he'll get a nice little trick when his Rank Up quest comes out, and he'll also get an Interlude to buff his NP but until then he's 2nd best to Medusa when it comes to farming. BONUS: He'll get you extra event currency in the Fate Accel Zero event.

Recommended Team mates

CA Hassan, Hans, and Caesar for a Crit team. If your farming caster/archer Exp cards paring him with Romulus or Hektor is a good choice.

====================================

Medusa

Lv 70 Max ATK 7,200 Max HP 8,937

Growth Curve Linear
Star Absorb 194
Star Gen 9%
NP Charge on Attack 0.58%
NP Charge on Defense 3%
Death Resist 35%

Deck: QQAAB

Hits: 2Q, 3A, 1B, 3Extra

Skills

Mystic Eyes A+: 50-100% Chance to stun target enemy for 1 turn. 8-6 turn cool down

Monstrous Strength B: Buff Self ATK by 10-30% for 2 turns. 7-5 turn cool down

RANK UP QUEST UNAVAILABLE. 3RD SKILL LOCKED.

Passives

Magic Resistance B: Buff Debuff Resist by 17.5%.

Independent Action C: Buff Crit Damage by 6%.

Riding A+: Buff Quick Performance by 11%.

Divinity E-: Buff Damage Plus 95.

NP: Bellerophon: AOE 1 Hit Quick. Average Damage

Overcharge: Buff Team Crit Star Gen by 20-60% for 3 turns.

Discription/Uses

Average Star Gen
Great Star Absorb
Good Base NP Gain

Currently the more powerful of the 2 AOE 3 🌟 Riders when it comes to 1 turn burst damage, Medusa offers up a substantiall higher NP damage then Alexander at the cost of long turn damage output and team support. Her Stun is superior to his taunt in every way, having surperior coold down, success chance, and affecting a larger pool of enemies. Her lower NP gain rate is counter balanced by her 3 hit arts cards and she'll have even greater NP spamming potential once her Rank Up quest gets released. Until then Like the Rest of the 3 🌟 Riders she'll be a somewhat underwhelming but still more then viable.

Recommended Team mates

Hans, CA Hassan, and Caesar for a crit team, while for farming archer/caster Exp cards she pairs well with Hektor or Romulus.

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Boudica

Lv 70 Max ATK 6,289 Max HP 10,130

Growth Curve Linear
Star Absorb 196
Star Gen 8.9%
NP Charge on Attack 0.85%
NP Charge on Defense 3%
Death Resist 45%

Deck: QQAAB

Hits: 2Q, 2A, 1B, 3Extra

Skills

Oath of the Goddess B: Buff Self ATK Up by 40-60 versus Romans for 3 turns. 7-5 turn cool down.

Battle Continuation A: GAin Guts for 5 turns, reviving with 1000-2500 HP. 9-7 turn cool down.

Andraste's Divine Protection A: Buff Team Arts Performance by 10-20% for 3 turns. 7-5 turn cool down. REQUIREMENT: 4th Ascension and Rank Up quest Completion.

Passives

Magic Resistance D: Buff Debuff Resistance by 12.5%

Riding A: Buff Quick Performance by 10%

NP: Charriot of Boudica: Team Art Support. Buffs Team DEF by 10-20% for 3 turns. RANK UP QUEST UNAVAILABLE

Overcharge: Buffs Teams DEF even further by 20-40% for 1 turn.

Discription/Uses

Below Average Star Gen
Great Star Absorb
Good Base NP gain

A bankrupt man's Mash or a Rich man's weaker Trophy version of Mash? Boudica's kit sadly is a bad joke as even in JP there is only 1 Romon Caster(of course it's one of the people she hates most so she's probably okay with that.) Her kit is really bad though as the only thing that's useful right now is her Arts buff, and guts. Her NP is an alternate version of Mash's giving you more Def on the First turn but less the following 2. It gets a Rank Up quest to buff it but by then Mash's NP becomes drastically stronger outright outclassing Boudica. Well at least her Personality is nice.

Recommended Team mates

Hans, and Mash for a Tanky Arts team..... Just give up already she's good for the 3 SQ you'll get from her Interlude and Rank Up quest and that's it.

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CASTERS

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Medea

Lv 70 Max ATK 7,418 Max HP 8,643

Lv 60 Max ATK 7,164 Max HP 8,345

Growth Curve S
Star Absorb 50
Star Gen 10.9%
NP Charge on Attack 1.64%
NP Charge on Defense 3%
Death Resist 34.5%

Deck: QAAAB

Hits: 2Q, 1A, 1B, 3Extra

Skills

High-Speed Divine Words A: Self Charge NP gauge by 80-150%. 9-7 turn cool down.

Argon Coin: The Golden Fleece: Heals Self for 500-2500 hp. 6-4 turn cool down.

RANK UP QUEST UNAVAILABLE. 3RD SKILL LOCKED.

Passives

Territory Creation A: Buff Arts Performance by 10%

Item Construction A: Buff Debuff Success Rate by 10%

NP: Rule Breaker Post Interlude(Available): Single Target 1 Hit Arts. Average damage. After Damage is Applied Target Enemy's Buffs are removed.

Overcharge: Self Charges NP gauge by 20-100%

Discription/Uses

Poor Star Gen
Poor Star Absorb
Great Base NP gain

Behold the Best of the 3 🌟 Casters and Cower as she spams her NP several turns straight. Though casters are known for generally poor damage Medea breaks the trend by not only having the highest ATK of all 3 🌟 Casters(even at lv 60 she achieves this) but also by spamming her NP at at an absurd rate. I've personally been able to use it 5 consectutive turns in a row! Her damage without her NP is lackluster but due to her high base NP gain rate, her heavy arts deck, and her Self NP charge abilities her base damage is mostly irrelavent. However all those things are at times treated as a nice bonus when you focus on her on her unique niche. On demand and easily to maintain enemy buff removal is something you cannot make light of. It's almost required in some challenging events. I highly recommend you get her to level 60, 4th Ascenison ASAP. the last 10 levels aren't really worth it so leaving her at 60 is just fine unless you want to grail her.

Recommended Team mates

Han's and Mash get a lot of Recommendations but they aren't going to stop anytime soon. To put it bluntly Medea functions as the damage dealer and she's very good at spamming her NP. Hans and Mash facilitate this with their arts heavy decks and NP, while also keeping Medea alive with DEF buffs and heals.

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Charles Babbage.

Lv 70 Max ATK 5,996 Max HP 10,889

Estimated
Lv 60 Max ATK 5,790 Max HP10,512

Growth Curve S
Star Absorb 45
Star Gen 10.8%
NP Charge on Attack 0.91%
NP Charge on Defense 3%
Death Resist 36%

Deck: QAABB

Hits: 2Q, 2A, 1B, 3Extra

Skills

Single-MIndedness C: Buff Self NP gen by 20-30% for 3 turns, and Buff Self Star Absorb by 500-1,000% for 1 turn. 8-6 turn cool down.

Mechanized Armor EX: Buff Self ATK by 15-25% for 1 turn, and Gain Invincibility for 1 turn. 7-5 turn cool down. RANK UP QUEST UNAVAILABLE.

Overload D: Buff Self NP Damage by 15-25% for 1 turn, and Burn Self for 300 damage a turn for 5 turns(demerit.) 7-5 turn cool down.

Passives

Item Construction(False) A: Buff Debuff Success rate by 10%

NP: Dimension of Steam Post Interlude(Available): AOE 4 hit Buster. High damage.

Overcharge: Debuff Enemy Team DEF down by 10-20% for 3 turns.

Discription/Uses

Poor Star Gen
Poor Average Star Absorb(Can be Improved for 1 turn via first skill.)
Good Base NP gain

It's a Steam Powered Mech!!! He's actually a good alternative to those who didn't get Liz Caster during the Halloween event. His NP damage is his main draw though his overall damage as a caster is somewhat average due to having the lowest ATK of all 3 🌟 Caster(even at lv 70 this is the case), his effective damage is actually higher then average due to the number of buster cards he has. He is the only 3 🌟 Caster that can Buster Brave chain with his NP so in terms of singel turn burst damage he is probably the best. His survivability isn't bad with his Invincibility but the burn on his 3rd skill could be problematic in long battles if not managed properly. Overall I highly recommend getting him to lv 60 4th ascension if you don't have Liz Caster.

Recommended Team mates

Hans, and Mash..... Yes they are that good get used to it already. Other then those 2 CA hassan and Ushi can make for an interesting team if you have enough patience to wait for a buster brave chain on Babbage after getting some Crit stars with either one. Pop all 3 skills on Babbage and watch as he deals more damage then any other caster in 1 turn. For farming assassin/lancer Exp Pair him with Fergus and a berserker.

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Paracelsus

Lv 70 Max ATK # Max HP

Growth Curve Linear
Star Absorb 50
Star Gen 10.8%
NP Charge on Attack 0.55%
NP Charge on Defense 3%
Death Resist 36%

Deck: QAAAB

Hits: 2Q, 2A, 1B, 3Extra

Skills

High-Speed INcantionation A: Self Charge NP gauge by 55-80%. 10-8 turn cool down.

Elemental(Skill) A+: Buff Team Arts Performance by 10-20% for 3 turns. 9-7 turn cool down.

Philosopher's Stone A: Grant Target Ally with Guts for 3 turns, revive 1 time with 1,000-3,000 HP. 10-8 turn cool down

Passives

Territory Creation A: Buff Self Arts Perfromance by 10%

Item Construction EX: Buff Self Debuff Success rate by 12%

NP: Sword of Paracelsus Post Interlude(Available): AOE 3 Hit Arts. Low damage.

Overcharge: Debuff Enemy Team ATK by 10-30% for 3 turns.

Discription/Uses

Poor Star Gen
Poor Star Absorb
Average Base NP gain

This guy had so much Potential but it got wasted in so many ways. His NP is Underwhelming due to having the wrong moddifier post interlude, while all of his skills have absurdly long cool downs while being fairly weak. His base NP gain is also relatively weak when compared to other casters. That said at least you can get his NP to a decent level and his skills are actually useful. If you want to use him max level him.

Recommended Team mates

Hans, and Mash, Hans, and Mash, Hans, and Mash, Oh and Medea is another good option. When farming assassin/lancer exp pair him with Fergus.

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Cu(Caster)

Lv 70 Max ATK 6,580 Max HP 9,604

Growth Curve Reverse S
Star Absorb 49
Star Gen 10.9
NP Charge on Attack 1.6%
NP Charge on Defense 3%
Death Resist 42%

Deck: QAAAB

Hits: 2Q, 1A, 1B, 3Extra

Skills

Rune Magic A: Buff Self Crit Damage up, and Debuff Resist up by 20-50% for 3 turns. 7-5 turn cool down. RANK UP QUEST UNAVAILABLE.

Protection from Arrows A: Gain Evade for 3 Attacks, Buff Self DEF by 9-18% for 3 turns. 7-5 turn cool down.

Disengage C: Cleanse Self of Debuffs, Heal Self by 500-1500 HP. 7-5 turn cool down.

Passives

Territory Creation B: Buff Arts Performance by 8%.

Divinity B: Buff Self Damage Plus 175.

NP: Wicker Man: AOE 1 Hit Buster. Average damage(usually low.)

Overcharge: Debuff Enemy Team DEF by 10-30% for 4 turns, and Burn Enemy Team for 300-1500 damage for 10 turns.

Discription/Uses

Poor Star Gen
Poor Star Absorb
Great Base NP gain

The Last 3 🌟 Cu and Debatably the worst. He is one of the few story locked Characters meaning you CANNOT get him in the FP gacha or the Rate up Gacha unless he is featured. This makes it very difficult to level his NP. His kit is also lackluster as the crit damage buff is near useless on a caster due to their low damage and poor crit absorb. The only reason to level him is if you can't get Babbage or Paracelsus, and if you don't like Mephstopheles. He is at least better then Gilles Caster.

Recommended Team mates

Hans, Medea, CA Hassan, Mash, and Amadeus once his Rank Up quest gets released. Spam NP and try to outlive your opponent. Pair with Fergus when farming assassin/lancer Exp.

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Mephistopheles

Lv 70 Max ATK 6,839 Max HP 9,216

Growth Curve Reverse S
Star Absorb 50
Star Gen 11%
NP Charge on Attack 0.81
NP Charge on Defense 3
Death Resist 36

Deck: QAAAB

Hits: 2Q, 2A, 1B, 3Extra

Skills

Witchcraft A: 60-80% chance to reduce target enemy's NP gauge by 1. 7-5 turn cool down.

Innocent Monster B: Buff Self with Gain 3-9 Crit Stars per turn after attacking for 3 turns, Debuff Self with DEF down 18% for 3 turns(Demerit.)

RANK UP QUEST UNAVAILABLE. 3RD SKILL LOCKED.

Passives

Territory Creation C+: Buff Arts Performance by 7%.

Item Construction B: Buff Debuff Success Rate by 8%.

NP: Ticktock Bomb Post Interlude(Available): AOE 1 Hit Buster. Strong DEF Ignoring damage

Overcharge: Apply Curse to Enemy Team for 500-2500 damage for 3 turns.

Discription/Uses

Poor Star Gen
Below Average Star Absorb
Good Base NP gain

He's debatably better then Cu(Caster) and post Rank Up Quest, though I hate ot admit it, he's out right better then Cu(Caster.) His current kit is lacking but still usable as he can generate crit stars, potentially stal the enemy, and since he isn't story locked you can get his NP to a decent level plus he has an available Interlude to buff it! He really needs his last 10 levels so if you want to use him max level him. His 3rd skill is currently locked away but it's actually pretty good. Now if only he wasn't so damn annoying. BONUS: He gets You Bonus points in GudaGuda Re-run.

Recommended Team mates

Hans, Medea, and Mash. Spam NP and try to outlive your opponent. Pair with Fergus when farming assassin/lancer Exp.

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Gilles(Caster)

Lv 70 Max ATK 6,514 Max HP 9,506

Estimated
Lv 60 Max 6,200-6,300 # Max HP 9,200-9,300

Growth Curve S
Star Absorb 48
Star Gen 10.8%
NP Charge on Attack 1.58%
NP Charge on Defense 3%
Death Resist 48%

Deck: QAAAB

Hits: 2Q, 1A, 1B, 3Extra

Skills

Mental Pollution A: Buff Self Mental Debuff Success Rate by 5-25%, and Mental Debuff Resist by 50-100% for 3 turns each. 7-5 turn cool down.

Artistic Aestheitc E-: Debuff Target Enemy NP Damage Down for 5.5-11% for 1 turn. 7-5 turn cool down.

RANK UP QUEST UNAVAILABLE. 3RD SKILL LOCKED.

Passives

Territory Creation B: Buff Arts Performance by 8%.

NP: Prelati's Spellbook: AOE 3 Hit Buster. Average Damage(usually weak.)

Overcharge: Debuff Enemy Team ATK by 20-40% for 3 turns.

Discription/Uses

Poor Star Gen
Poor Star Absorb
Great Base NP gain

And your thought Cu(Caster), and Mephistophese were bad? This guy is the worst. Without his 3rd skill his entire kit is trash, and even with it the kit is lackluster. Let's not forget that he's story locked making it pretty difficult to get him to NP 5. Fortunately you don't have to get him to max level due ot his S type Growth Curve. Lv 60 is far enough. BONUS: He gets you extra event currency in the Fate Accel Zero event.....

Recommended Team mates

Hans, Medea, and Mash. Spam NP and try to outlive your opponent. Pair with Fergus when farming assassin/lancer Exp.

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ASSASSINS

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Jing Ke

Lv 70 Max ATK 7,207 Max HP 8,293

Growth Curve Reverse S
Star Absorb 98
Star Gen 25.2%
NP Charge on Attack 1.05%
NP Charge on Defense 4%
Death Resist 55%

Deck: QQQAB

Hits: 2Q, 2A, 1B, 1Extra

Skills

Inhibition A: Gain 5-15 Crit stars, and Buff Self Star absorb by 200% for 3 turns. 7-5 turn cool down.

Planning B: Buff Self Star generation by 10-30%

RANK UP QUEST UNAVAILABLE. 3RD SKILL LOCKED.

Passives

Presence Concelament B: Buff Crit Star Generation 8%

NP: Only For Killing: Single Target 1 Hit Quick. Average Damage, lose 1,000 HP on use(Demerit) can K.O. Self if HP is to low.

Overcharge: Gain 15-35 Crit stars, and 50-100% chance to inflict Insta-death on target.

Discription/Uses

Good Star Gen
Average Star Absorb
Good Base NP gain

The rich man's weaker trophy varient of CA Hassan. Due to having fewer hits on her Quick cards she'll generate few crit stars then other Assassins. Her damage is better but her NP chips away at her health with each use. She needs to be maxed to be anywhere near useful. Overall a lackluster Assassin but she is usable. BONUS: She gives you extra event Currency in the Christmas Re-run.

Recommended Team mates

CA Hassan, and a Rider/ Archer, or Hans with a Rider/Archer. She really isn't all that good.

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Jekyll/Hyde

Lv 70 Max ATK 6320 Max HP 9,675

Growth Curve Linear

Stats while he is Jekyll

Star Absorb 99
Star Gen 25.6%
NP Charge on Attack 1.05%
NP Charge on Defense 4%
Death Resist 55%

Stats while he is Hyde

Star Absorb 9
Star Gen 5%
NP Charge on Attack 1.02(irrelavent)
NP Charge on Defense 5(a useless change)
Death Resist 58.5

Deck: QAABB

Hits: 2Q, 2A, 1B, 3Extra

Skills as Jekyll

Monstrous Strength B: Buff Self ATK by 5-15% for 3 turns. 7-5 turn cool down.

Voice of Panic: 25% chance to Stun Target Enemy. 8-6 turn cool down.

Self Modification: Buff Self Crit Damage by 5-15% for 3 turns. 7-5 turn cool down.

Skills as Hyde

Monstrous Strength B: Buff Self ATK by 30-50% for 3 turns. 7-5 turn cool down.

Voice of Panic: 145% chance to Stun Target Enemy. 8-6 turn cool down.

Self Modification: Buff Self Crit Damage by 30-50% for 3 turns. 7-5 turn cool down.

Passives

As Jekyll Presence Concealment A: Buff Crit Star generation by 10%.

As Hyde Mad Enhancement A: Buff Buster Performance by 10%.

NP: Dangerous Game Post Intelude(Available) Self Support Buster. 1 time use per battle. Transforms Jekyll(Assassin) Into Berseker Hyde. Increase Max HP by 3,000-6,000, then fully recovers all HP. Cannot be used as Hyde.

Overcharge: Buff Self Buster Performance by 40-80% until Buff is Removed by 3rd party souce(Example enemy Rule Breaker.)

Discription/Uses

As Jekyll
Good Star Gen
Below Average Star Absorb
Good Base NP Gain

As Hyde
Bad Star Gen
Bad Star Absorb
Irrelavent Base NP Gain

An incredebly weak Assassin that becomes an extremly Bulky and aggressive berserker. It takes a lot of effort to make the most out of his NP, and he's practically dead weight until it's activated. His skills are all near useless until he becomes Hyde at which point they become powerful tools to dominate the enemy with. He's a high risk high reward unit that demands a lot of support. Max level him if you decide to use him.

Recommended Team mates

Do I even have to say it? Hans and Mash no questions asked. The basic plan is to stall like crazy until Jekyll is at 300% overcharge and both Mash and Hans have their NP's(perferably with Hans at 300% as well.) After that do an NP chain with Mash, going first, Hans, going second, and Jekyll last. this well allow Hyde to recieve a monstrous 80% buster buff and wreck everything while surviving with his massive HP, and the DEF buff(s) from Mash(and possibily Hans.)

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BERSERKERS

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Kiyohime

Lv 70 Max ATK 6,644 Max HP 9,166

Growth Curve Linear
Star Absorb 9
Star Gen 4.9%
NP Charge on Attack 2.03% Freakishly High
NP Charge on Defense 5%
Death Resist 65%

Deck: QABBB

Hits: 2Q, 1A, 1B, 3Extra

Skills

Shapeshift C: Buff Self DEF by 16-24% for 3 turns. 7-5 turn cool down.

Stalking B: Debuff Target enemy DEF by 12-24%, and Buff Target enemy ATK by 20%(Demerit) for 3 turns each.

RANK UP QUEST UNAVAILABLE. 3RD SKILL LOCKED.

Passives

Mad Enhancement EX: Buff Buster Performance by 12%.

NP: Tenshin Kashou Zanmai: AOE 3 Hit Buster. Average damage.

Overcharge: 50-80% chance to stun enemy team. Burn enemy team for 500-900 danage for 10 turns.

Discription/Uses

Poor Star Gen
Poor Star Absorb
Average Base NP Gain

The crazy stalking Yandre that follows you out of the Orleans Singularity, Into the Halloween event, and toys with you during the Valentine's day event. Kiyohime well likely keep this up for a while as she is quite persistant. Sadly that endurance isn't as displayed so well in combat though she is bulky for a berserker(having the highest HP of all 3 🌟 Berserkers and having a DEF Up skill), she is still a berserker. Her stalking makes it's way into her kit and works well provide you use it to guarranty a kill and succeed at doing so. If you fail then Kiyo is likely to get wrecked by whatever you buffed. Her NP gain rate is actually her most bizarre trait in battle, as it completely goes against the norms for a berserker, being higher then even Medea's gain rate! If you plan to use her Max her out as she is a good farming Zerker especially if given a MLB Dragon's Meridian or higher rarity equalivalent.

Recommended Team mates

For farming either go Hans, George/Mash(yes they are that damn good) for bulk, or a full on Berserker team for offense. She's a simple unit to use like most berserkers so just hit stuff it collapses and continue on your way. George is recommended due to his ability to draw agro longer then Mash and is just as tanky as everybody's favorite Kouhai. Just be careful to not misuse Kiyohime's Stalking as you don't wan't an angry boss enemy to toss you out, while trying to file a restraining order.

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Lu Bu

Lv 70 Max ATK 8,119 Max HP 8,302

Growth Curve Reverse S
Star Absorb 9
Star Gen 5%
NP Charge on Attack 1.04%
NP Charge on Defense 5%
Death Resist 50.3%

Deck: QABBB

Hits: 2Q, 2A, 1B, 3Extra

Skills

Bravery B: Buff Self ATK 9-27%, and Mental Debuff Resist Up by 18-36% for 3 turns each. 7-5 turn cool down.

Restless Soul B: Bulf Self DEF by 15-25% for 3 turns, and Debuff Self with ATK Buff Success Down by 50% for 3 turns(Demerit.) 7-5 turn cool down.

RANK UP QUEST UNAVAILABLE. 3RD SKILL IS LOCKED.

Passives

Mad Enhancement A: Buff Buster Performance by 10%.

NP: God Force: Single Target 1 Hit Buster. Average DEF ignoring damage.

Overcharge: 30-70% chance to stun target enemy.

Discription/Uses

Poor Star Gen
Poor Star Absorb
Poor Base NP Gain

The flying General in all his glory(apart from his 3rd skill which displays his treachours nature but that'll get released later.) He is essentially a mini-Heracles or a Berserker Fergus minus the dodge. He has the lowest HP of all 3 🌟 Berserkers but has the Highest ATK of them as well. He's a glass cannon that hit's like a truck. He's more of a boss killer then a farmer so keep that in mind. He requires level 70 for best performance so max level him if your set on using him.

Recommended Team mates

Hans,and Mash/George same as Kiyo. If farming give him 2 more Berserkers and crush everything.

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Darius

Lv 70 Max ATK 7,608 Max HP 8,763

Growth Curve Linear
Star Absorb 9
Star Gen 5%
NP Charge on Attack 0.67%
NP Charge on Defense 5%
Death Resist 65%

Deck: QABBB

Hits: 2Q, 3A, 1B, 3Extra

Skills

Golden Rule B: Buff Self NP Gain Rate by 18-45% for 3 turns. 8-6 turn cool down.

Disengage A: Cleanse Self Debuffs, Heal self by 1,000-2500. 7-5 turn coold down.

Battle Continuation A: Gain Guts for 5 turns, revive 1 time with 1,000-2500 HP. 9-7 turn cool down.

Passives

Mad Enhancement B: Buff Buster Performance by 8%

NP: Athanaton Ten Thousand: AOE 10 Hit Buster. Average Damage.

Overcharge: Debuff enemy team ATK and DEF by 10-30% for 3 turns.

Discription/Uses

Poor Star Gen
Poor Star Absorb
Below Average Base NP Gain

This guys is trying so hard to be the Cu of Berserkers but he go the Evade and Disengage mixed up. Still got give him props for trying. He might have the lowest Base NP gain rate amongst 3 🌟 Berserkers but due to his 3 hit Arts card, and his Golden Rule his NP gain is actuall better then Lu Bu's if your lucky. His NP is good too though it's interlude isn't out yet(Wait for Fate Accel Zero it should come out then.) He's a solid unit and a good farmer. BONUS: He gets you extra event currency in the Christmas event re-run.

Recommended Team mates

Give a guess... Hans+Mash/George. or 2 more Berserkers.... Berserkers need health and a meat shield.

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UPCOMING 3 STAR SERVANTS

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ARCHER

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Billy The Kid

Lv 70 Max ATK 6,890 Max HP 9,506

Growth Curve Linear
Star Absorb 150
Star Gen 8%
NP Charge on Attack 0.56%
NP Charge on Defense 3%
Death Resist 45%

Deck: QQAAB

Hits: 2Q, 3A, 4B, 4Extra

Skills

Marksmanship A++: Buff Self with Crit Damage by 60-120% for 1 turn. 7-5 turn cool down.

Quick Draw A+: Self Charge NP gauage by 30-50%. 8-6 turn cool down.

Eye of the Mind(False) C: Gain Evade 1 turn, and Buff Self with Crit Damage by 16-32% for 3 turns.

Passives

Independent Action A: Buff Crit Damage by 10%

Riding C+: Buff Quick Performance by 7%

NP: Thunderer Single Target 3 Hit Quick. Average Damage Gain Sure Hit before dealing damage. RANK UP QUEST UNAVAILABLE AT RELEASE

Overcharge: Debuff Target Enemy Crit Chance by 10-50% for 3 turns.

Discription/Uses

Good Star Gen
Good Star Absorb
Great Base NP Gain

The final 3 🌟 ST Archer to join FGO and he's a good one. His kit if you haven't noticed is bent on dealing massive damage with critical hits, while also making liberal use of his NP to gun enemies down quickly. His first skill is particually noteworthy due to being one of the very rare skills cabable of buffing something above 100%. The fact that it puffs crit damage of all things should make it clear that it's not to be undestemated. When combined with the crit damage up from his evade, and his passive crit damage up you can expect him to deal ubscene burst damage every 7-5 turns. This is only componded by his abilty to use his NP regually due to the sheer number of hits possessed by all his cards and his arts/quick deck making it easy to get it charged. The icing on the cake is his quick draw which lets you get it off early and more regularly. His NP is also heavy hitter though once it gets it's rank up it'll be even stronger. Don't underestimate this cowboy as he's a great damage dealer. If you want a quick/crit orientated boss killer max level him.

Recommended Team mates

I really hate repeating mysellf but like all other Single target Archers, and Riders, this guy loves having Hans, and CA Hassan back him up as he needs crit stars, and he loves getting buffs to help him survive longer and melt the boss faster. Other units Include Mash for more stalling power, Robin as a wingman for more damage, and Caesar if your going for a full on quick crit team.

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CASTER

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Geronimo

Lv 70 Max ATK 6,857 Max HP 9,123

Growth Curve Linear
Star Absorb 49
Star Gen 11%
NP Charge on Attack 0.9%
NP Charge on Defense 3%
Death Resist 40.5%

Deck: QAAAB

Hits: 2Q, 2A, 1B, 4Extra

Skills

Bloody Devil B: Buff Self Buster Performance by 30-50% for 1 turn. 7-5 turn cool down.

Shamanism B: Buff Self Arts Performance by 30-50% for 1 turn. 7-5 turn cool down.

Guardian Beast B: Buff Self Quick Performance by 30-50% for 1 turn. 7-5 turn cool down.

Passives

Territory Creation B: Bulf Arts Performance by 8%.

Item Construction C: Bulf Debuff Success Rate by 6%

NP: Tsago Degi, Naleya Post Interlude(Available) AOE 1 Hit Arts. Debuff Enemy Team Crit Chance by 20% for 3 turns. Strong damage.

Overcharge: Heal team by 1,000-2,000 HP, and Buff team Debuff Resist by 20-60% for 3 turns.

Discription/Uses

Poor Star Gen
Poor Star Absorb
Great Base NP Gain

LAZY DEV'S COULDN'T GIVE THIS GUY A DECENT KIT OR A WORTHWHILE NP?!?! We have 3 different flavors of Mana Burst here. It would be fine if they were targetable or lasted for 3 turns but they don't. To top it off his NP is somewhat underwhelming though it's at least better then all other caster's AOE NP's except for Babbage's. Also unlike Paracelsus he doesn't get plagued by horrible base NP gain despite having 2 hits on each of his 3 Arts cards. Overall he isn't a horrible unit, it's just that the Dev's were lazy with his kit. If you want to use him make sure to max level him as he needs his level 70 ATK, and HP.

Recommended Team mates

Hans, and Mash enough said. For Farming assassin/lancer Exp cards pair him with Fergus.
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